2011 RotoRob Video Game Awards

There’s no doubt that 2011 was a great year for gaming, which made sorting through all the exceptional titles to come up with the best of the best a daunting task. Last year, I tackled the process alone, but this year our five-person team all cast their votes — the results of which comprise the 2011 RotoRob Video Game Awards.

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Video Game Review: Voltron: Defender of the Universe

Graphically, the cel-shading looks pretty bland while the environments appear ordinary for the most part. This does not apply to the space missions where the backgrounds are impressive. Unfortunately, once the number of animations and action on screen start to add up, the frame rate suffers. The video sequences consist of clips from the cartoon with the quality being maintained from the original. Getting to see such footage is refreshing as it conjures up wonderful memories of the entertainment many of us came to love.

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Video Game Review: Under Siege

For those that only have the Dual Shock controller, the button layouts may seem overwhelming at first. However, the tutorial does an effective job in helping players become accustomed to the control scheme. You can even do things like modify the speed of the cursor along with invert the direction for the sticks and adjust their dead zones. Whichever controls you use, rest assured that you’ll be able to play without pausing to think about what the buttons do.

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Video Game Review: Moon Diver

Both attacks and jumping are executed with the face buttons. When rushing to dash and slash at enemies, the controls are responsive and feel adequately mapped on the controller. However, moving doesn’t feel as solid since this is done through the analog stick only. At times, your character could end falling off a cliff or platform because of the way the stick makes them move. For a side-scroller, d-pad support would’ve been appropriate. Sadly, there is no option to customize the controls, which could have remedied this issue.

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Video Game Review: Outland

Although the game does make use of the majority of the face, shoulder and trigger buttons, the tutorial does a remarkable job in gradually getting players used to the button layout with its on-screen instructions. Even the commands to perform certain moves quickly become second nature, thereby diverting the players’ attention away from the controls and toward the treasures this game has to offer.

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Video Game Review: Might & Magic: Clash of Heroes

At first, the control layout can be difficult to grasp, but the in-game tutorial does a good job teaching the necessary basics and commands. Arranging and deleting units are executed with the “X” button and circle, respectively. To end your turn you use the square button while calling reinforcements involves the triggers. As you progress, you have the option to cast hero spells with the triangle button. Although the game lacks the ability to configure the buttons, getting used to them shouldn’t require much time.

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