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Video Game Review: Overwatch

June 13, 2016 | By Jeff Cater | Comments Comments Off
Overwatch
You don’t wanna see these three side-by-side-by-side.

Since it’s been far too long since Team Fortress 2 has had any serious, direct competition, Blizzard decided to shape a unique but identifiable experience in the form of Overwatch. Pick a hero, wave at your teammates and get on the bloody objective! It’s a basic concept with brilliant execution.

CONTROLS (5/5)

While the default look sensitivity might be a notch or two high, Overwatch offers unlimited customization of your control scheme — for each character, too. So, if you want to be a spinning death hammer, crank Reinhardt’s horizontal sensitivity to the max and spin2win, baby. Maybe you need to fine tune your shots as Widowmaker, so lower your overall sensitivity to keep your opponents’ heads in sight.

Although the entirety of the control map is customizable, the defaults are simple to get used to and base your alterations off of. For example, with Genji we liked to have our jump bound to a shoulder button, so that we can jump and attack without taking our thumb off the right stick.

To activate a hero’s power you can press L1 or R1, with basic and alternative attacks being accessed with the triggers. Some characters have an alternate weapon that they can switch to by tapping right on the d-pad — like how Torbjorn can switch between his MagmaShot and his hammer.

It can be a tad awkward getting used to switching on the fly, especially during a particularly intense scrum, but if you don’t like it you can always change it. By default, activating your hero’s Ultimate ability is done by pressing triangle when you’ve filled the special gauge.

GRAPHICS/SOUND (5/5)

Simply put, Overwatch is an astounding looking game. At first glance, it doesn’t appear to push any sort of technical boundaries, but then you start to notice little things like Symmetra’s flowing, silky black hair bouncing playfully as she moves, or Zenyatta’s charms idly spinning.

Each character in Overwatch is accurately designed to reflect the type of player behind them. For example, the Tank character Reinhardt is an old German man who basically lives in a gigantic metal suit that houses a shielding unit to protect his friends, whereas the Attacker Genji features a much sleeker design, fit for running up walls and getting the drop on unsuspecting foes.

The game will absolutely melt your screen when several ultimate moves are going off simultaneously without ever dipping below 60fps (we’ve heard of dips on console but haven’t fallen victim). The stage design is top notch as well, not to mention meticulously balanced (this is Blizzard we are talking about). Some stages feature much more animated vibes to them, but each one shines brightly in their own way (looking at you Route 66).

Hero voiceovers are as unique as their visual representation. Not only is it easy to grow attached to your favorite characters, it’s also fun hearing the pre-match banter between them. Sometimes Soldier 76 will remark to Pharah, “Your mother would be proud.” To which she replies, “You didn’t know my mother all that well, then.” It’s little details like this give all the characters so much more depth than is apparent up-front.

GAMEPLAY (5/5)

After completing a short tutorial and perhaps a few practice matches against the AI (thank you, Blizzard!), you’re completely ready for the 6v6 mayhem ahead. Overwatch features three different modes and one hybrid mode:

  • Control is a pretty basic mode. Each team must fight over a specific point of the map until they’ve controlled the point long enough to fill their meter from 0 to 100. Of course, it’s the best two out of three rounds, with a third round acting as a tie breaker if need be.
  • Assault features one team sitting on a defensive point while the other tries to invade. If a point is lost to the attackers, the defending team has one more chance to defend a point at another location in the map before it’s declared a loss.
  • Escort is probably the most fun, charging the attacking team with escorting a slow-moving capture point, usually some sort of fancy floating Lexus or supply cart.
  • Hybrid mode is great fun, but it’s only playable on one map thus far. It starts off like a game of Assault, with players attacking/defending a point. If the attackers manage to capture the objective, however, the game switches to Escort mode.

Right now there are 21 characters available to play, with more on the way. Each character fits into one of four categories: Offense, Defense, Tank and Support. That’s not to say you can’t use a tank to attack, but when the combat changes as swiftly as it does in Overwatch you’ll be very happy for hero versatility.

After you die or run back to base, you can switch who you want to be, creating a constant battle of counter-heroes, which promises that most matches you play will be intense.

OVERALL (5/5)

Not only does Overwatch consist of solid, finely tuned game modes and wonderful characters, it also features a wealth of unlockable options for the heroes, be it additional skins or new lines of dialogue. Ultimately, Overwatch is a game that belongs in your collection.

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The Wire Troll: Alex Rodriguez Shows Some Life

June 12, 2016 | By RotoRob | Comments Comments Off
Yes, this talented youngster burned lots of owners over the first few weeks of the season, ultimately landing on the DL before being demoted to Triple-A. But if Wednesday’s start is any indication, Severino will soon be ready to get another crack at the bigs as he tossed six shutout frames, scattering three hits while fanning seven and walking just one. Looking for a second half impact arm to stash now? This is your man.
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Video Game Review: Far Harbor DLC

June 7, 2016 | By Jeff Cater | Comments (0)
The main quest line can be burned through in about two hours or so, with the side quests bringing the total playtime of the DLC to around eight hours. Whereas The Mechanist DLC gave you a creative way to mess with the mainland, Far Harbor feels isolated, and not in the way we think that they intended.
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2016 RotoRob Top 75 MLB Prospects, Part VII

June 6, 2016 | By RotoRob | Comments (0)
Glasnow, a towering righty the Pirates nabbed in the fifth round in 2011, has surged into our top 10 this year after proving he can win at Double-A and then posting an even better ERA after a promotion to Triple-A in 2015. He’s only been taken yard 20 times in five professional seasons (including this year) while maintaining a lifetime BAA under .180. Really?!? All the while, Glasnow has racked up the punchouts, averaging 11.69 K/9 since being drafted out of a California high school. Best of all, he’s been durable, and it’s clear based on the consolidation of his superb Triple-A results this year that he’s ready for the majors as soon as Pittsburgh needs help. The only worry is his control, but he’s made strides in that regard this season as well.
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The Wire Troll: Jarrett Parker Filling in for Giants

June 5, 2016 | By RotoRob | Comments Comments Off
The versatile Lowrie has always been a solid BA man, but has particularly shone in that regard this season. With hits in nine of his last 10 games — interrupted by an injury — he’s raised his average to .311, and smacked his first dinger of the year on Saturday in the ninth inning to force extra innings. Lowrie is usually good for a bit more pop than he’s shown so far, so expect a regression in BA, but an increase in extra-base knocks.
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