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Posts Tagged ‘Life is Strange’

Video Game Review: Life is Strange, Episode 5

October 28, 2015 | by Mike Chen | Comments Comments Off
Life is Strange
Polarized picks up right where the previous episode left off.

Please note that since each episode of Life is Strange features the same graphics engine and control setup, those elements will not be repeated in our reviews for the final four episodes. To read our thoughts on that, refer to our review of Chrysalis.

Life Is Strange was, well, a strange series. While the game was equal parts high school girl simulator and time-travel mystery, developers Dontnod took the TellTale Games formula and added a variety of mechanics to build something wholly original — and in many ways, better.

Episode 5: Polarized immediately starts from the previous episode’s cliffhanger, which took the series into much darker territory than the earlier episodes, and Polarized dips into the survival-horror genre in the same way that previous installments lifted elements from other genres.

This isn’t as jarring as it sounds. It still feels very much in-universe, and the stakes are much higher with this being the finale. As this is a story focused on time travel, there’s a sequence that’s reminiscent of Groundhog Day or Hideo Kojima’s P.T.

This requires attention to detail to solve on a level that hasn’t been seen in the series, and that might be frustrating for some fans that are focusing more on the narrative than the puzzles.

That’s only part of the episode, which matches the length of previous ones. Much of the game still follows the same explore-discuss-puzzle sequence as seen before. Some technical issues appeared (we couldn’t tell if they were by design) in which the key item couldn’t be used to solve a puzzle until after the sequence was failed at least once.

We’re staying vague on story details since this is the finale, but the tone, pacing and writing all fit in with the rest of the series, leading to a fitting conclusion. Without giving anything away, if you’ve made it this far, you’ll probably enjoy how it ends.

Overall, the story offers multiple endings based on choice, and depending on how things go, there are varying levels of satisfaction. That being said, a few loose ends are left unanswered or vaguely addressed, which some fans will find frustrating.

Additionally, those looking for definitive hints of a sequel may be disappointed; this feels like a very self-contained story, though given the series’ popularity, we’re sure there’s a way to pull a sequel out of it (maybe swap out the waifey teenage hipster girl for a waifey teenage hipster boy?) should Dontnod want to do it.

OVERALL (4.25/5)

Filled with heart-tugging narrative moments, surprising puzzles and a handful of technical issues, Polarized is a fitting conclusion to the Life is Strange story.

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Video Game Review: Life is Strange, Episode 4

July 30, 2015 | by Mike Chen | Comments Comments Off
Dontnod has had to incorporate decisions from the past three episodes and create dialogue for all possible outcomes. Given that, there are some notably awkward transitions in which it seems like the dialogue tree permutations didn’t exactly sync up. This is noticeable in two particular sequences, one at a trailer park and one at a party. You’ll feel yourself gaining momentum with the character and then they’ll say something completely opposite.
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Video Game Review: Life is Strange, Episode 3

May 25, 2015 | by Mike Chen | Comments Comments Off
Puzzles now require a bit of lateral thinking, which is a great way to exploit Max’s rewind powers outside of simply exploring dialogue trees. The game still has fetch quests, but there’s a bigger payoff by integrating rewind abilities into them thanks to Max’s evolving powers. There’s also an awkward stealth sequence that can be completed without a lot of stealth. We give Dontnod marks for trying to add variety into the gameplay, but it could have been thought out better, particularly with the unique mechanic of rewinding time.
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Video Game Review: Life is Strange, Episode 2

April 6, 2015 | by Mike Chen | Comments Comments Off
Despite a sluggish middle passage, Out of Time ends with an organic closing beat while opening more threads for future episodes. In short, there is plenty of anticipation for what happens next, though developers Dontnod will have hopefully evaluated how to integrate puzzle segments more effectively.
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