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Posts Tagged ‘Square Enix’

Video Game Review: Just Cause 4

December 10, 2018 | by Herija Green | Comments (0)
Just Cause 4*makes explosion sounds with mouth*

One of the long-time staples of TV advertising is the blind taste test where they try to get people to change their perception about something. Oh, you think you like Coke? Well, you just drank Pepsi and said you preferred it! You think you’re driving a BMW? Nah son, it’s a Ford. Why do we bring this up? Well, because playing Just Cause 4 is such a similar experience to its predecessor, we half expected someone to tell us we’ve actually been playing Just Cause 3 the whole time.

CONTROLS (3.5/5)

One nice quality-of-life change in JC4 is the ability to aim down the sight, replacing the spray and pray approach from previous games in the series with a more precise alternative. While we’re not overly fond of auto-lock, it’s effective here and helps with taking down the multitude of targets you’ll battle simultaneously. There’s a good variety of guns as well, many containing a secondary fire mode for optimal destruction.

When on foot you’ll once again utilize the grappling hook, parachute and wingsuit to move quickly across the game’s massive world. The hook will also be a key tool during combat, allowing you to evade fire, latch onto enemy vehicles (to then be hijacked) or even the troops themselves. Your hook also has three functions as you can pull two objects together, deploy balloons to lift them into the air, or attach boosters to send them rocketing away. It’s the series’ most unique element, and one that still holds plenty of fun.

Things get spottier when you get into vehicles, however, particularly on the ground. Driving just never feels right, a problem that’s made exponentially worse by a wonky camera that absolutely refuses to allow subtle shifts. We were constantly fighting it to line up where we wanted when it was time to make any kind of turn. It’s not really an issue in the air thankfully, and we found flying helicopters to be the high point of the vehicular selections.

Still, that lack of fun is important because a lot of Just Cause 4’s open-world challenges are built around doing stunt driving or flying, and we found that we weren’t enjoying them. Ideally they should be a reason to explore the map and give you something to do when you feel like taking a break for blowing things up, but the dicey controls really undermine that.

GRAPHICS/SOUND (3/5)

Maybe we’re remembering the PS3/360 consoles as being more powerful than they were, but it certainly seems like Just Cause 4 wouldn’t have looked much different on those than it does running on an Xbox One X. While the island of Solis looks nice when soaring above, it’s not much of a looker when you’re in it, and the cut scenes can be downright ugly. A lack of variety in urban locations and enemies also warrants a demerit.

Voice acting is decent, though nobody is given much to do in terms of plot or story development. An all-new GTA-esque set of radio stations allows you to listen to music or talk, which provides some entertainment for those lengthy flights and drives. In combat the mix of gunfire and explosions helps to amp up the adrenaline.

GAMEPLAY (3.5/5)

Another day, another oppressive regime to overthrow for Rico Rodriguez, who heads to the fictional island of Solis to set his sights on Oscar Espinosa, the island’s ruler and a man in possession of a weapon that can purportedly control the weather. To take him down, he and a group of guerrilla fighters must take back the land piece by piece, defeating the sinister Black Hand in the process.

As with previous JC games, the story is most definitely not the draw. There are relatively few primary missions, though they’re locked until you liberate the area that houses them, which means tackling a number of raids on various Black Hand facilities. As you do this you’ll keep pushing the front line forward and securing a foothold for the rebels. It’s an idea with some promise, but it’s not developed in any meaningful way, and the Black Hand never pushes back so there’s no ebb and flow to the liberation effort.

No matter what banner a particular mission falls under, most involve going to a location, blowing stuff up and then heading to another location to do more of the same. Putting the tools for massive and creative destruction in the hands of the player has long been one of Just Cause’s most endearing qualities, and though we would’ve welcomed more variety, it’s still undeniably enjoyable to lay waste to buildings and woefully outmatched enemies.

To that end, Just Cause 4 is not a difficult game. Despite overwhelming odds, Rico rarely feels threatened due to his superhero-like ability to absorb punishment. Take enough damage and time will sort of slow down, allowing you to escape nine times out of 10. In fact, the vast majority of deaths came from unexpected explosions of some environmental object we didn’t realize was so close. In those instances, the game’s checkpoint system is quite forgiving.

Since destruction is the draw, JC4 is very conscious of keeping your options open, allowing you to call in supply drops with any unlocked vehicle or weapon at almost any time. Said items are acquired by securing new areas, providing the shallow conquest map with some tangible purpose as you expand your available arsenal.

Unfortunately, weather effects, arguably the game’s signature addition, aren’t particularly interesting. Yeah, they look cool rolling in, and the guns that harness them make for some fun times, but they’re underutilized and don’t fundamentally change what you’ll be doing the vast majority of your time in Solis.

OVERALL (3.5/5)

Viewed as a standalone property, Just Cause 4 is a fun, action-packed experience with a forgettable story. For anyone that has already played its predecessor, however, JC4 is likely to elicit a very strong sensation of déjà vu.

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Video Game Review: Final Fantasy XV Pocket Edition HD

October 2, 2018 | by Herija Green | Comments Comments Off
Despite being condensed, the story is the focus here. You are Noctis, Prince of Lucis, arranged to marry Lunafreya for political reasons. After you and your friends Prompto, Ignis and Gladiolus head out on a road trip your father is betrayed and the city of Insomnia laid to ruin. That leaves the burden of ruling to you.
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Video Game Review: Life is Strange 2, Episode 1

September 28, 2018 | by Mike Chen | Comments Comments Off
Much like the first Life is Strange, the first act of the opening episode, entitled Roads, starts with a bit of scene setting with teen Sean Diaz and his younger brother Daniel. After a catastrophic incident, the brothers embark on a journey from Seattle to Mexico.
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Video Game Review: Shadow of the Tomb Raider

September 12, 2018 | by Herija Green | Comments Comments Off
Set shortly after the last game’s conclusion, Shadow opens as Lara and Jonah arrive in Cozumel on the lookout for Dr. Dominguez, who was referenced in some of her father’s notes. Upon locating him they learn of his connection with Trinity, prompting Lara to investigate nearby tombs in hopes of thwarting their efforts.
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Video Game Review: Dragon Quest XI: Echoes of an Elusive Age

September 7, 2018 | by Herija Green | Comments (0)
Although it won’t go down among the best RPG stories, Dragon Quest XI does more than enough with its plot to keep you moving forward, and the constant metering out of rewards and loot encourages no shortage of secondary exploration and completing of side missions. There’s tons of content here, a good bit of which opens up after you finish the main game.
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