Video Game Review: Left Behind DLC

While the former favours story and the latter favours action, the time with Riley is not just walking around, and Joel’s bit isn’t all fighting. While uncommon, there are instances when Ellie and Riley play a game that will take the game’s established mechanics and give them an interesting twist. These bits are charming and fun enough that we will definitely be returning to this at some point just to experience them again.

Video Game Review: Left Behind DLC Read Post »

Video Game Review: Ratchet and Clank: Into the Nexus

However, series fans may be put off by the game’s sudden transition to 30 frames per second rather than the usual 60. The cut in frame rate makes the game feel noticeably rougher than previous entries. Newcomers will be fine, and the game still controls well at a stable frame rate (except one instance involving an epic explosion, killing over 20 at once), yet as a fan of the series, seeing a drop such as this did hurt the overall experience.

Video Game Review: Ratchet and Clank: Into the Nexus Read Post »

Video Game Review: The Last of Us

There were some nitpicks along the way, however. Picking up supplies is done with the triangle button, which works well during exploration, but if you need to scoop up some ammo that’s near a bottle during a fight you may grab the bottle instead. Inventory management can also be confusing. Many weapons and items are mapped to a single d-pad direction and, depending on whether the inventory is up or not, pressing a direction can have the exact opposite effect. These two issues got in the way a handful of times, but there was only one instance when this actually caused me to die.

Video Game Review: The Last of Us Read Post »

Scroll to Top