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Video Game Review: Dark Souls II: Scholar of the First Sin

April 21, 2015 | by Jeff Cater | Comments (0)
Scholar of the First Sin
Not pictured: HD high absorbancy undergarments for Chosen Undead.

When we think of a game’s HD re-master or re-release, it’s usually nothing more than that. From Software has shaken up the meta with its HD re-master of its latest Souls installment, Dark Souls 2: Scholar of the First Sin. Contained within this title is a completely fresh approach to the game, not just upgraded visuals! Welcome back to Drangleic, even if you’ve never been here before.

CONTROLS (4.5/5)

With the updated frame rate of the game it was very encouraging to see the controls respond just as perfectly as they did in its former state. As far as ease of use goes, it’s definitely a game that requires a bit of practice to become completely comfortable with — that’s to no fault of its design, but rather due to the unrelenting difficulty of the gameplay.

To get your wits about you, you control your Chosen Undead with the left stick while the camera controls are bound to the right. If you have a shield equipped, you may block with L1 or attempt to parry with L2. R1 and R2 command your quick and strong attacks, and circle is your run/evade button depending on if you press it or hold it down.

Pressing or holding triangle also lets you use your main weapon (or off-handed weapon) in both hands, increasing its efficacy but usually at the cost of defense. As long as you manage to keep a cool head in the early stages of the game, by the time the real fights come about you should be well prepared.

GRAPHICS/SOUND (4/5)

Around these parts we’ve played us some damn Dark Souls 2, and stepping into Scholar of the First Sin was like learning having to learn how to walk again. The sad kingdom of Drangleic is absolutely gorgeous with its revamped textures and much improved lighting effects. Speaking of improved lighting, there’s also much improved… uh, darkening. Areas that were previously a bit dim and hard to see are now soaked in pitch black, and once a torch is lit the game reveals the beautiful shadows.

Some things did not translate as well with the updated frame rate, however, as a very small portion of enemies have some hilarious animation sets that were definitely not designed with 60 frames per second in mind. There’s also a pretty game changing glitch (confirmed as a glitch and not a “feature” at this point due to some recent calibration notes) involving weapon durability, which will be covered in the upcoming Gameplay section.

The aural experience of SotFS is just a masterful and foreboding as it always has been. Whether it’s the resting notes in Majula, the piercing wet silence of No Man’s Wharf, or a thundering orchestra during a boss fight, all of the music complements their environments perfectly.

GAMEPLAY (4.5/5)

In case you haven’t heard, the Souls games are (in)famously difficult, and ultimately rewarding. Dark Souls 2: SoTFS is, in so many words, a glorious punch right in the nose to new players, and a bruising sucker-punch to the kidneys for veterans.

As far as this HD re-master is concerned, From Software went ahead and turned everything seasoned players knew about the game upside down: enemy placements, vital items for progression and all-new frame data to figure out (thanks to the upgraded frame rate).

First time in Drangleic? To put things simply, you’re here in this forgotten land in order to reclaim your soul and retain your humanity. Into infinity. Over and Over. Is the Kingdom stuck in a dream (or nightmare) that it cannot awaken from? Is it doomed to repeat and embellish itself into forever?

Only vague answers to these questions can be found within, but exploring the world and fighting the grotesque monstrosities of the original game, plus all three DLC packs that came out after the initial release, is a smashing experience. So venture forth, slay the enemy hordes, invade worlds of the guilty, or protect the innocent.

Make no mistake, you will die. A lot. A few of us were pretty cocksure of ourselves, only to quickly get our asses stomped-in due to repositioned and replaced enemies. A certain enemy that pursues you also does just that, but there’s a lot more in SotFS.

As of release, there is a pretty terrible glitch that makes it so your weapons degrade at a drastically increased rate because of the change in frame rate, so veteran players might notice that they have to constantly switch weapons and/or carry many extras in order to progress. This is apparently going to be addressed, but a release date for the patch has not been hinted at, yet.

OVERALL (4.5/5)

Aside from a few small issues, Dark Souls 2: Scholar of the First Sin is a wonderful way to kick off the series if you’ve never played before, and if you’re a returning player there are plenty of surprises in store to keep you on your toes more than ever before. With the main game, all three DLC packs, upgraded visuals and refreshed gameplay, From Software shows us just how awesome an HD re-master can be if a company truly loves its game.

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Video Game Review: Super Mega Baseball

April 14, 2015 | by Herija Green | Comments Comments Off
Do you remember when baseball games were fun? Back before it was all about picturesque recreations of stadiums, lifelike players and tons of statistical minutia. We’re talking the days of Baseball Simulator 1000 and Baseball Stars, where sitting down and basking in the gameplay trumped everything else. Well, if you do, Metalhead Software’s Super Mega Baseball hopes to recreate that fun. And if you don’t, they intend to introduce you to it.
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Video Game Review: Bastion (PS4)

April 8, 2015 | by Herija Green | Comments Comments Off
Awakening to a world that has been effectively destroyed by an event known as “the Calamity,” you make your way to your people’s safe haven (”the Bastion”) to find that you’re the only person to reach the sanctuary. That means it’s up to you to save the world… at least what’s left of it. To do so you’ll need to venture into the remnants to find crystal shards to build up the Bastion, which operates as a central hub for all your adventuring.
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Video Game Review: Life is Strange, Episode 2

April 6, 2015 | by Mike Chen | Comments Comments Off
Despite a sluggish middle passage, Out of Time ends with an organic closing beat while opening more threads for future episodes. In short, there is plenty of anticipation for what happens next, though developers Dontnod will have hopefully evaluated how to integrate puzzle segments more effectively.
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Video Game Review: Bloodborne

April 3, 2015 | by Casey Curran | Comments Comments Off
Bloodborne is what a new IP should be: it retains the fundamentals that made From Software’s past games special, yet adds a new twist to offer a similar but not identical experience. What made the Souls games stand out is still present, though, with tough as nails gameplay, unforgiving structure and a world that tells a story through subtle clues you uncover.
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