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Video Game Review: Old Time Hockey

March 28, 2017 | by Mike Chen | Comments Comments Off
Old Time HockeyOld Time Hockey tries to turn Slap Shot into a video game.

There’s a strange nostalgia around 1970’s hockey, glamorized in the cult-classic (and awesome) film Slap Shot. Going to minor league barns, fights breaking out left and right, a place where grit mattered more than skill — those are the elements Old Time Hockey tries to capture, with mixed results.

CONTROLS (3/5)

Old Time Hockey may be thinking old-school, but the game’s primary control scheme mimics EA’s NHL series. There is an option to use classic arcade controls with two buttons (pass/shoot on offense, switch/check on defense) and a “beer” mode, which is a one-handed gimmick involving the right stick and trigger buttons.

However, the game’s campaign teaches and rewards users with similar controls to NHL, with the right analog used for shooting and trigger buttons for passing. While the control scheme is lifted from EA, the problem is that the mechanics are not, so you’re stuck with an unresponsive setup, which is frustrating even when the actual button map is intuitive.

GRAPHICS/SOUND (3/5)

Old Time Hockey wasn’t created with EA’s budget, and the graphics reflect this. Both player and arena models are comparable to games from two generations ago, and — assuming this is a kitschy touch — the ice has a blue sheen to it not seen since the old Sega Genesis sports days.

Animations are smooth, and the commentary for fictional players runs pretty smoothly, though there doesn’t seem to be a lot of it actually recorded as you’ll start hearing the same things over and over, even within the same game.

GAMEPLAY (2.5/5)

There’s a LOT of fighting. In one game, I had six fights in a single period. This might be fun on some level except the fighting is generic rock ‘em, sock ‘em punch/dodge, so there’s no technique to it.

If you’re comparing the actual on-ice play to EA’s version, the controls may be the same, but the response time is strangely sloppy and slow. Shooting feels off and collision detection is inconsistent at best. Passing is what you’d expect, except your players are hardly ever in the right spot for a breakout or a one-timer.

AI is also straight out of a local rec league (we can personally attest to this), which may be the point, except it’d be nice if it didn’t feel like your own players were sabotaging you. The game is advertised as an arcade-style experience, but it doesn’t have the pace of the old Midway NHL Open Ice game or the tight feel of NHL ‘94.

Old Time Hockey has a campaign mode, which essentially tries to recreate a Slap Shot-style vibe with a story of a down-on-its-luck small-town franchise. There is some charm to this narrative, except getting through games is such a frustrating process that we wound up not caring.

OVERALL (2.5/5)

In the end, we’re not sure who Old Time Hockey is meant for. Arcade fans will be frustrated at the controls. Sim-style fans will be frustrated by the bad AI and frequent fights.

An overall lack of polish prevents Old Time Hockey from being unique to a specific target. Instead, you’re better off buying an old copy of the NHL series for cheap (since player accuracy isn’t important here) and turning all the arcade sliders to maximum.

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Video Game Review: Assassin’s Creed: The Ezio Collection

December 12, 2016 | by Mike Chen | Comments Comments Off
The Ezio trilogy follows the pattern of most trilogies (original Star Wars, X-Men, etc.) in which the first entry is great, the second is the best, and the third is middling. Each offers slight variations in gameplay mechanics, but the basic franchise thrust of parkour, melee, and random side quests remains the same throughout.
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Video Game Review: FIFA 17

December 6, 2016 | by Mike Chen | Comments (0)
FIFA 17’s biggest new addition is The Journey. Over the past decade, sports games have adopted RPG-esque traits, allowing a player to create their own character and work their way up through the system while earning XP and leveling up.
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Video Game Review: Dishonored 2

November 22, 2016 | by Mike Chen | Comments (0)
Simply put, Dishonored 2 has some of the most inventive level design we’ve ever seen in video games. Starting off with the opening scene and the initial choice of Emily or Corvo as your playable character, each level builds upon each other, at first feeling like Dishonored 1.5. Then, about a third of the way through the game, you hit the Clockwork Mansion and suddenly it begins to wow you.
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Video Game Review: NHL 17

October 4, 2016 | by Mike Chen | Comments Comments Off
There’s no fault with EA Sports’ presentation here. All it takes is a few glances at screenshots to see that the team has fully grasped the engine. It’s the usual 5-to-10 per cent graphical improvement you see with these annual iterations, but at this point, it’s really fine polishing.
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