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Video Game Review: Ace Combat Assault Horizon Legacy+

February 26, 2015 | by Casey Curran | Comments Comments Off
Ace Combat Assault Horizon Legacy+
We know what we’re buying if we win the lottery.

First off: A little disclosure first. I never played the original version of Ace Combat: Assault Horizon or any other entry in this series. I have looked into the changes for the game, but I feel without playing the original, I cannot give a fair critique of the changes and will judge Ace Combat Assault Horizon Legacy+ solely on its current merits. And based on these merits, it succeeds in providing some very fun dogfights.

CONTROLS (4/5)

Ace Combat: Assault Horizon Legacy+ offers a control scheme that’s very easy to pick up and offers few frustrations. The L and R buttons control your speed, the analog nub steers your ship, and the face buttons are used to fire your weapons and dodge missiles. All these controls feel precise and responsive, working very well.

Our only real complaint is not even with the game, but rather that the 3DS’ nub is not as precise as a real analog stick and can make controlling your ship feel like you’re fighting against it. It doesn’t ruin the game by any means, just gets in the way every now and then.

GRAPHICS/SOUND (3.5/5)

As a 3DS game, it’s natural to not expect the visuals to dazzle, especially for a game without any stylized graphics. And here, you get exactly what you expect. Plane models don’t have much detail, environments provide nothing exciting or interesting and explosion effects are obviously just 2D effects crammed in a 3D space. There is nothing really ugly about this game, but it sits just slightly above average.

Music falls somewhere between hard rock and heavy metal, which is very fitting for a game based around blowing up planes and anti-aircraft weaponry. It makes these dogfights even more exciting while complementing the gameplay very well. Explosions and machine gun fire do not sound spectacular, but they get the job done while the game does a good job of making you feel like your plane is moving fast.

GAMEPLAY (4/5)

The structure to AC:AHL+ works very well for a portable game. Missions are bite sized and excellently tailored for gaming on the go while there are both challenge and survival modes, which provide incentive to replay and give the game some meat.

Meanwhile, the missions themselves do a good job of keeping things fresh, whether by mixing the types of enemies you face or offering twists to the core gameplay. For instance, the enemy could turn on their transmission jamming, ruining any efforts to lock on your missiles or easily spot enemy planes.

There are also a decent amount of unlockables, including other planes and extra weapons. These are not necessarily about superiority over the others, but different planes and weapons work better against different enemies. Therefore each has its own missions in which it excels at. This is a nice approach to spending your funds, as it’s about giving options rather than progression, which offers the gameplay some extra depth.

OVERALL (4/5)

Ace Combat: Assault Horizon Legacy+ succeeds as both a flight combat game and a portable title. The gameplay is plenty addicting while there is a good amount of content to keep you coming back. If you want some nice action on your 3DS, then it’s well worth your time and money.

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Video Game Review: Tales of Hearts R

December 6, 2014 | by Casey Curran | Comments Comments Off
As Tales of Hearts R goes on, you receive a larger amount of combat options to use as well as more characters to control. The combat gets pretty addicting, especially since the system allows a pleasant amount of customization between how you link your moves together as well as with your partner. This puts experimenting with new combos as a main feature of the game, with new options to tinker with coming at a decent pace, which usually kept it interesting.
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Video Game Review: RBI Baseball 14

May 24, 2014 | by Casey Curran | Comments Comments Off
Now, these controls could just be adjusting where the pitcher throws from before the pitch starts. But when our pitcher throws 10 mph below every other teams’, even when the pitchers are reversed, there just has to be something we are missing here. The game refuses to tell us what it is, but there’s something we just don’t get.
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Video Game Review: Dragon Ball Z: Battle of Z

March 10, 2014 | by Casey Curran | Comments Comments Off
Awkward would be the best word for the controls. The game relies heavily on a targeting system so you can focus on whichever character you want to damage. Without targeting, it is incredibly hard to hit who you want, and most of the time you’ll be punching and kicking air. Switching between multiple targets can also get pretty wonky, as it is hard to tell where everyone is during a match, and therefore who you want to be aiming at next.
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Video Game Review: Left Behind DLC

February 24, 2014 | by Casey Curran | Comments (2)
While the former favours story and the latter favours action, the time with Riley is not just walking around, and Joel’s bit isn’t all fighting. While uncommon, there are instances when Ellie and Riley play a game that will take the game’s established mechanics and give them an interesting twist. These bits are charming and fun enough that we will definitely be returning to this at some point just to experience them again.
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