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Video Game Review: The Tyranny of King Washington — The Infamy DLC

February 23, 2013 | by Herija Green | Comments Comments Off
The Tyranny of King Washington -- the Infamy DLC
There’s no more one-man wolf pack for Ratonhnhaké:ton.

Heavily promoted by Ubisoft almost since Assassin’s Creed III was released, The Tyranny of King Washington has finally arrived… well, the first part of it has anyway. Dubbed The Infamy, the add-on begins with Ratonhnhaké:ton (formerly known as Connor) awakening to find his mother alive and the revolution having not gone as he remembered. Instead of freedom, the colonists have traded one dictator for another as George Washington has become King.

Washington, now unapologetically villainous and wielding what appears to be another artifact of the “First Civilization” (a la the apple), makes a brief but memorable appearance that leaves no doubt that the Washington seen in ACIII is long gone. Joining Washington as pillars of villainy are Benedict Arnold and Israel Putnam because a three-part series needs to have at least one antagonist per episode, right?

On the gameplay side of things there is one change of note. Stripped of his assassin’s training, Ratonhnhaké:ton consumes tea made from the bark of a giant willow, imbuing him with the ability to essentially disappear via the “wolf cloak.” It’s a reasonably fun addition with segments of the main missions tailored around using it.

The drawback, however, is that when cloaked your health bar drains at such a rate that you’re mostly constrained to moving cover to cover to avoid detection or for a handful of stealth kills. Your ability to summon assassins is also gone, replaced by the option to call forth a pack of “spirit wolves” that fulfill the same function.

Set entirely in the frontier, The Infamy offers little new visually outside of dead bodies (both human and animal) littered about familiar locations. There are plenty of high quality cut scenes, though, as the same care that was taken with the main game is evident here as well. One technical item worth mentioning: on the PS3 I did have a few instances where the game locked up temporarily when activating the cloak.

Despite the DLC’s high production values, it’s lean on content. There are only a half-dozen story missions — each with the same primary and optional objectives from ACIII — and a handful of secondary quests, such as attacking convoys to free prisoners or saving people from wolf attacks. It took me almost exactly two hours to finish the episode (and I never used fast travel), and while you can still do things like hunt or locate memory fragments those don’t feel like much of a draw to anyone that already spent numerous hours in the frontier.

OVERALL (3.5/5)

It’s difficult to judge The Infamy as a standalone product because clearly it has been designed and executed as the first act of a three-act performance. The cliffhanger ending definitely has me looking forward to the next installment, but at US$9.99 (800 MSP) a piece those that haven’t already taken the plunge on a Season Pass may want to wait to see how things progress before essentially committing US$30 to the DLC’s entirety.

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Video Game Review: Hitman HD Trilogy

February 12, 2013 | by Herija Green | Comments Comments Off
There’s nothing here that’s going to prevent you from completing missions or totally undermine the enjoyment factor, but you’ll need to accept going in these aren’t cutting edge controls, and therefore concessions must be made.
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The 2013 Fantasy Baseball Guide

February 8, 2013 | by RotoRob | Comments (7)
Welcome to the ninth appearance for RotoRob on RotoMan’s legendary Fantasy Baseball Guide. This pub has become a trait of autumn as associative as the Fall Classic and switching to heavier beers to deal with the declining thermometer.
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Video Game Review: Guardians of Middle-Earth

December 24, 2012 | by Herija Green | Comments Comments Off
Special abilities are mapped to the four face buttons, each of which can alter the AOE’s size and shape, making it possible to keep track of who you’re targeting. Potions can be used via the d-pad and a powerful command is executed with the left trigger (the left bumper is used to cycle through your commands). For non-combat functions, you can upgrade towers and troop nodes by holding down the bumpers and selecting from available options.
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Product Review: Skullcandy PLYR 2 Wireless Headphones

December 22, 2012 | by Herija Green | Comments Comments Off
Being able to use the headphones in conjunction with multiple systems comes at a cost in that it’s not as slick or visually undetectable as you might like. The transmitter needs to be plugged in to both your console of choice and the back of your TV, and it only offers a red/white connection. I, like most modern gamers, hook up my systems via HDMI, so to get these to work you’ll need to run a second cable from your console into your television. There isn’t much slack with the cord length coming from the central transmitter, either, which creates a messy look (a third cable is used for charging the headphones).
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