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Video Game Review: Rayman Legends (PlayStation 4)

March 4, 2014 | by Herija Green | Comments (0)
Rayman Legends (PlayStation 4)
That’s not the Sam Fisher that Tom Clancy had in mind.

For the second time in less than a month, we found ourselves replaying one of our favourite games from 2013 on a next-gen console. First, it was Tomb Raider: Definitive Edition, which checked in at No. 5 on our top 10 list for last year, and now it’s Ubisoft’s Rayman Legends — our No. 7 title and choice for best game on a Nintendo console.

There are some differences between the two endeavors, but perhaps the biggest is that the next-gen version of Legends checks in at US$39.99. That could be an enticing carrot for those that haven’t played the game, though the absence of the US$9.99 upgrade (as seen with Ubisoft’s Assassin’s Creed IV: Black Flag) could frustrate those that already purchased it on the PS3 or Xbox 360.

In terms of added content, there isn’t a lot. The Xbox One version gets the better end of the deal with the new stuff, getting 10 additional challenges for nabbing achievements. On the PlayStation 4, however, you get a couple of touchpad gimmicks: during levels you can use it to pause the action and then operate as a camera, zooming in and out to snap and share pictures, and in between it’s used to scratch your lottery tickets. A handful of console-specific playable characters have also been added, but that’s the extent of the new content.

Visually, Rayman Legends’ hand-drawn artistic style has never looked better. The power of next gen makes all the colourful characters and backgrounds pop more vibrantly than ever, and the load times have basically evaporated. Of course, given how excellent the game already looked on the various consoles this doesn’t qualify as a huge draw.

Also, when we originally reviewed the game we took a look at the Wii U and Vita versions, and it’s worth noting that neither the PS4 nor Xbox One versions are quite as engaging to play when it comes to the Murfy levels. Employing the Wii U’s gamepad, which allowed for co-operative action, or swiping on the Vita simply made more sense when controlling Rayman’s buddy as opposed to him simply hovering over an object and waiting for you to hit a face button. It’s still eminently functional, and the levels are still well thought out, it’s just not as intuitive.

OVERALL (4.75/5)

Without question, Rayman Legends is our favourite platformer on the market today. It looks and sounds fantastic, is brilliantly designed, offers an absolute ton of content and is more diverse with its offerings that one might think. As a standalone product for someone that doesn’t already own the game, this is an absolute steal. Given how minimal the differences are between this and last gen, however, anyone that has already taken the plunge likely doesn’t need to do it again.

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Video Game Review: Tomb Raider: Definitive Edition

February 12, 2014 | by Herija Green | Comments Comments Off
While much of the focus will be on Lara, she’s not the only beneficiary of this overhaul. The lush island of Yamatai looks tremendous as you progress, and the next-gen lighting really shines when reflecting the flickering of flames or flash of lightning. Between that, the weather effects and diversity of the locations, the island itself becomes a place you can’t help but want to explore thoroughly. And, oh yeah, Lara looks better than she ever has with more realistic looking features.
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Video Game Review: Fable Anniversary

February 11, 2014 | by Herija Green | Comments Comments Off
One mechanic that does feel woefully out of place is the button-mashing fishing mini game. Here you’ll tap “A” to hook a fish, and then mash on it when the fish isn’t pulling (indicated by a small meter) to reel it in. Some of these encounters can drag on far too long, however, and we grew weary of the process long before we’d snagged all the goodies hiding beneath the surface.
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Video Game Review: Onslaught DLC

February 2, 2014 | by Herija Green | Comments (0)
Based on the SD hats and whale-esque souvenirs in the gift shop, we’re guessing Bayview draws some inspiration as a small-scale version of Sea World (there’s even a tiny aquarium). It’s a bright map with loads of buildings to duck in and out of as a trolley slowly makes its way back and forth across the level, allowing for brave souls to ride along and try to pick off enemies. A couple of elevated positions also offer long lines of sight, allowing capable snipers to cover the middle.
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The 2014 Fantasy Baseball Guide: Review and Promo

January 31, 2014 | by RotoRob | Comments (4)
Once again this year, we’re offering our friends a $1 promo when they order the online edition (US$7.99) or PDF version (US$9.99) of the magazine. Go here and plug in the following promo code at checkout: ROTOROB2014 and… whamo! You just got the best publication the industry has to offer and you saved yourself a cool buckaroo. You’re welcome.
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