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Video Game Review: Life is Strange, Episode 3

May 25, 2015 | by Mike Chen | Comments (0)
Life is Strange
Chaos Theory brings lateral thinking to solving lockpicking puzzles.

Please note that since each episode of Life is Strange features the same graphics engine and control setup, those elements will not be repeated in our reviews for the final four episodes. To read our thoughts on that, refer to our review of Chrysalis.

Life is Strange’s second episode ended with a literal life-and-death situation. Based on Dontnod’s percentages, it looks like most players wound up with the positive outcome. However it played out for you, the result echoes through much of the third episode, Chaos Theory. At the same time, most of the episode focuses almost exclusively on the Max/Chloe relationship, for better or worse.

Unlike the previous two episodes, Chaos Theory doesn’t leave you meandering the Blackwell dorms for a good hour or so. Instead, the conflict is immediate, and minus a few optional bits, you’re pushed into the main overarching story quickly. This is a plus, since parts of Life is Strange have felt a bit too nonchalant at times.

Chloe is by your side almost the entire way, which means more and more of her clunky forced dialogue. There is a payoff for this, but the game’s script writers still should have pulled back in order to make her (and Nathan) sound less like a stereotype.

Puzzles now require a bit of lateral thinking, which is a great way to exploit Max’s rewind powers outside of simply exploring dialogue trees. The game still has fetch quests, but there’s a bigger payoff by integrating rewind abilities into them thanks to Max’s evolving powers. There’s also an awkward stealth sequence that can be completed without a lot of stealth. We give Dontnod marks for trying to add variety into the gameplay, but it could have been thought out better, particularly with the unique mechanic of rewinding time.

The episode all leads to a huge twist at the end, and the consequences of that are explored very briefly before leading to the cliffhanger ending. As a whole, Chaos Theory comes off as a more cohesive episode than its predecessor and the setup for the concluding two episodes is juicy enough that the wait time will leave you wanting to fast-forward.

OVERALL (4.25/5)

Chaos Theory is a welcome addition to Life is Strange. By presenting a more focused episode while exploring gameplay possibilities, it overcomes the series’ consistent faults and concludes with a twist that sets the stage for the final two episodes.

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Video Game Review: Life is Strange, Episode 2

April 6, 2015 | by Mike Chen | Comments Comments Off
Despite a sluggish middle passage, Out of Time ends with an organic closing beat while opening more threads for future episodes. In short, there is plenty of anticipation for what happens next, though developers Dontnod will have hopefully evaluated how to integrate puzzle segments more effectively.
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Video Game Review: White Night

March 16, 2015 | by Mike Chen | Comments Comments Off
White Night offers a unique take on survival horror. Instead of running out of health or ammo, you’re running out of light. Only by finding boxes of matches or the occasional light switch can you see the actual game. Matchboxes seem plentiful until you need one, and that adds to the tension and suspense.
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Video Game Review: The Order: 1886

March 2, 2015 | by Mike Chen | Comments Comments Off
Even at its worst, however, The Order is still fun to play. Cool weapons and some truly fantastical environments overcome the faults when a sequence is just waves of nondescript enemies. Had this game’s design come out a few years ago, no one would be complaining. There’s just a sense that you’ve done it before, and its abrupt ending doesn’t do justice to what you’ve invested yourself in.
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Video Game Review: Dead Kings DLC

January 21, 2015 | by Mike Chen | Comments Comments Off
As an apology for the gigantic mess that was Unity’s launch, Ubisoft has offered the formerly premium Dead Kings DLC for free. On the surface, this is a generous offer, as the DLC was previously the highlight of the game’s DLC plan. It’s big, roughly 5-to-6 hours to finish the main post-Unity story, and its map is probably about one-third of the main game’s Paris.
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