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Video Game Review: Dead Kings DLC

January 21, 2015 | by Mike Chen | Comments (0)
Dead Kings
Dead Kings continues Arno’s story after Unity’s campaign.

Part of me really feels for Assassin’s Creed: Unity. Beneath the bugs and bad press is a pretty good (but not great) game, one that was more of the same but comfortably so. Yes, it showed that Ubisoft’s development team has stagnated the franchise, but the likable lead character and intriguing story powered along a competent AC experience. I can honestly say that playing through the game I had a much better time than the flawed Assassin’s Creed 3 and its awful hero.

As an apology for the gigantic mess that was Unity’s launch, Ubisoft has offered the formerly premium Dead Kings DLC for free. On the surface, this is a generous offer, as the DLC was previously the highlight of the game’s DLC plan. It’s big, roughly 5-6 hours to finish the main post-Unity story, and its map is probably about 1/3 of the main game’s Paris.

But beneath the surface is an unfortunate fact: Dead Kings is everything that Assassin’s Creed does poorly.

At its best, Assassin’s Creed is about hanging out on rooftops, figuring out an infiltration path, taking out guards with a variety of weapons and assassinating from the shadows. At its worst, the series offers clunky platforming and difficult chases via wonky parkour mechanics. When you put this in an enclosed environment such as Dead Kings, the problems really stand out.

Much of Dead Kings takes place in tombs and catacombs, solving puzzles and racing against the environment or scaling through the dark. This feeds into troublesome moments that break up mission pacing, with unclear climbing points and wonky camera angles made worse by a compressed environment. And like all catacomb crawlers, expect to solve environmental puzzles using fire and switches in mechanics lifted straight out of Tomb Raider.

Overland, the city of Franciade offers more of what you get with Unity, just in a smaller, dirtier and very gray villagescape (but with one kick-ass Abbey to climb up and around). The story itself picks up where Unity ends, and because of that, you may want to think twice if you haven’t completed the main campaign for both spoiler and combat difficulty.

However, it’s, you know, free. So don’t think about it as a DLC, but rather as an optional post-campaign chunk of the game. When you put it in that perspective, it’s more to do, and if you’re a series fan, who’s to argue with free?

OVERALL (3/5)

Dead Kings is a big free extension to Assassin’s Creed Unity, so that in itself makes it worth checking out if you’ve already bought the game. However, it’s certainly not a selling point that will band-aid any concerns people had about picking it up in the first place (though seriously, Unity’s core game isn’t nearly as bad as the hype made it out to be).

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Video Game Review: Dragon Age: Inquisition

November 26, 2014 | by Mike Chen | Comments (0)
While Inquisition isn’t a true open-world game, it certainly feels like one thanks to extremely large playable spaces and segments. However, unlike open-world comparables in the Elder Scrolls series, you never quite get the feeling of filler or traveling for the sake of traveling when you’re moving from A to B. Areas feel just large enough to give you a sense of scope and purpose without exhausting the soles of your party’s shoes.
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Video Game Review: Assassin’s Creed: Unity

November 20, 2014 | by Mike Chen | Comments Comments Off
The first Assassin’s Creed game felt a bit like an empty tech demo, but each successive iteration usually added some significant gameplay element to round out the overall experience. Perhaps that’s the biggest issue with Unity. It’s Assassin’s Creed to the core, and rather than any substantial gameplay changes, it provides a single-city focus with a plethora of content and more customization issues.
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Video Game Review: Shadow Warrior

November 7, 2014 | by Mike Chen | Comments Comments Off
There’s definitely an old-school vibe to Shadow Warrior, and the game gets you in the mood by showing gameplay footage during the initial load screen. From waves of enemies to health kits, this is a far cry from modern FPS games, and some will certainly appreciate that. This is augmented by a power system with RPG-style advancements, which allows for partial healing, super weapons charging and more.
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Review: NHL Gamecenter Live 2014-15 App

October 20, 2014 | by Mike Chen | Comments (2)
The new NHL season is upon us, and with it, fans are inundated with advertisements to purchase NHL Center Ice (the TV package) or NHL Gamecenter Live (its online counterpart). For years, Center Ice was the most convenient way to get wall to wall NHL action. However, in recent years the functionality of NHL Gamecenter has propelled it to the forefront. The new iteration of Gamecenter is upon us, which leaves two big questions. First, is it any different from last year’s version? Second, is it worth your money?
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