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Video Game Review: Ace Combat Assault Horizon Legacy+

February 26, 2015 | by Casey Curran | Comments Comments Off
Ace Combat Assault Horizon Legacy+
We know what we’re buying if we win the lottery.

First off: A little disclosure first. I never played the original version of Ace Combat: Assault Horizon or any other entry in this series. I have looked into the changes for the game, but I feel without playing the original, I cannot give a fair critique of the changes and will judge Ace Combat Assault Horizon Legacy+ solely on its current merits. And based on these merits, it succeeds in providing some very fun dogfights.

CONTROLS (4/5)

Ace Combat: Assault Horizon Legacy+ offers a control scheme that’s very easy to pick up and offers few frustrations. The L and R buttons control your speed, the analog nub steers your ship, and the face buttons are used to fire your weapons and dodge missiles. All these controls feel precise and responsive, working very well.

Our only real complaint is not even with the game, but rather that the 3DS’ nub is not as precise as a real analog stick and can make controlling your ship feel like you’re fighting against it. It doesn’t ruin the game by any means, just gets in the way every now and then.

GRAPHICS/SOUND (3.5/5)

As a 3DS game, it’s natural to not expect the visuals to dazzle, especially for a game without any stylized graphics. And here, you get exactly what you expect. Plane models don’t have much detail, environments provide nothing exciting or interesting and explosion effects are obviously just 2D effects crammed in a 3D space. There is nothing really ugly about this game, but it sits just slightly above average.

Music falls somewhere between hard rock and heavy metal, which is very fitting for a game based around blowing up planes and anti-aircraft weaponry. It makes these dogfights even more exciting while complementing the gameplay very well. Explosions and machine gun fire do not sound spectacular, but they get the job done while the game does a good job of making you feel like your plane is moving fast.

GAMEPLAY (4/5)

The structure to AC:AHL+ works very well for a portable game. Missions are bite sized and excellently tailored for gaming on the go while there are both challenge and survival modes, which provide incentive to replay and give the game some meat.

Meanwhile, the missions themselves do a good job of keeping things fresh, whether by mixing the types of enemies you face or offering twists to the core gameplay. For instance, the enemy could turn on their transmission jamming, ruining any efforts to lock on your missiles or easily spot enemy planes.

There are also a decent amount of unlockables, including other planes and extra weapons. These are not necessarily about superiority over the others, but different planes and weapons work better against different enemies. Therefore each has its own missions in which it excels at. This is a nice approach to spending your funds, as it’s about giving options rather than progression, which offers the gameplay some extra depth.

OVERALL (4/5)

Ace Combat: Assault Horizon Legacy+ succeeds as both a flight combat game and a portable title. The gameplay is plenty addicting while there is a good amount of content to keep you coming back. If you want some nice action on your 3DS, then it’s well worth your time and money.

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Video Game Review: Dead or Alive 5 Last Round

February 24, 2015 | by Herija Green | Comments Comments Off
A deep selection of fighters is always a welcome sight, and Last Round has a whopping 34 characters to choose from. This includes the Ultimate DLC lineup (Marie Rose, Nyotengu and Phase-4) along with two newcomers in Raidou, the boss from the original Dead or Alive game, and Honoka. None of these additions are likely to be fan favorites, at least for their fighting styles, particularly given the recycled feel of Phase-4 (another clone of Kasumi) and Honoka.
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Video Game Review: Evolve

February 19, 2015 | by Jeff Cater | Comments Comments Off
The concept of Evolve is very simple: four hunters work together to track down one monster. That one monster must avoid the hunters’ tracking skills in order to feed enough to develop to their next level. Once the monster reaches level three the rules of engagement change dramatically, as the hunters must now defend a Power Relay station from being destroyed.
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Video Game Review: Risk

February 16, 2015 | by Jeff Cater | Comments Comments Off
Well, it sure is Risk. Best advice I can start you off with here is do not play against computer opponents. The “Balanced A.I.” selection waits until maybe turn two before it starts to steamroll across the world, and the “Defensive A.I.” pretty much seems to do the same. Suffice to say, it is much more fun with another person to play with.
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Video Game Review: Grow Home

February 12, 2015 | by Ted Chow | Comments Comments Off
Grow Home takes you to an uncharted world where you play as the botanical utility droid or B.U.D. for short. Your mission is pretty self-explanatory as it is in the namesake. You will explore the planet’s indigenous plant life and grow the magical plant stalk back to your spaceship. Growing the stalk requires you to cleverly maneuver growth stalks into nutrient-rich floating islands. On occasion you will reach teleporters that act as save points for whenever you fall to your death, which is a high possibility with the current control scheme.
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